TMG
D
What we do

Disciplines

Creative Technology
Brand Worlds
Interactive Experiences
Cultural Strategy
Generative Systems
01 / 05

Creative
Technology

Development Interaction Prototyping WebGL

We write code the way other people write poetry — with intention, with rhythm, with the understanding that the medium is part of the message. Creative Technology at Too Much Gelato means engineering for experience, not just function.

Our technologists work inside the design process from day one, not at the end of it. That means what's possible shapes what's imagined, and what's imagined pushes what's possible. The two disciplines pull each other forward.

We build things that feel handmade at any scale.

From custom WebGL environments to real-time generative audio-visual systems, from bespoke CMS architectures to physical-digital installations, we operate wherever the edge of technology meets the desire to feel something.

How we approach it
01Prototype early, in the real medium — not in slides
02Write code that designers can read and react to
03Treat performance as a design constraint, not an afterthought
04Leave room for the unexpected — the machine will surprise you if you let it
02 / 05

Brand
Worlds

Identity Systems Art Direction Tone of Voice

A brand is not a logo. It's not a colour palette or a typeface or a set of guidelines living in a Figma file nobody reads. A brand is the entire sensory and emotional world that surrounds a company — everything a person thinks and feels when they encounter it.

Brand Worlds is our practice of building those worlds from scratch, or expanding ones that already exist. We think about brands as environments — places you enter, move through, and remember.

Your brand is the most persistent experience you have with your audience.

We bring together visual identity, verbal identity, motion language, spatial principles, and interaction philosophy into a single coherent system. One that a designer could follow and a non-designer could feel, even if they couldn't name what they were responding to.

How we approach it
01Start with feeling, not positioning — what should people experience before they understand?
02Build systems that degrade gracefully — your brand has to work at every scale
03Design for the edges first: the most extreme use case reveals the most about the system
04Make it own-able — if another brand could use it, start over
03 / 05

Interactive
Experiences

Installations Web Experiences Events AR / Spatial

There is a particular quality that the best interactive experiences share: they make you feel like an active participant rather than a passive observer. The line between viewer and creator blurs. You're not consuming something — you're inside it.

We design and build experiences that live across screens, spaces, and bodies. Digital installations for cultural institutions, launch microsites for products that deserve more than a product page, event activations that turn a brand moment into a genuine memory.

Interaction is a conversation. We make sure both sides have something interesting to say.

Our approach to interactivity is rooted in restraint. Not every surface needs to respond to every gesture. The most powerful interactions are often the ones that feel slightly delayed, slightly surprising — as though the system is thinking before it replies.

How we approach it
01Define the emotional arc first — what should someone feel at minutes 0, 2, and 10?
02Test in physical space early, not just on screen
03Design for the reluctant participant — if they get pulled in, everyone else will
04Leave something to discover — not every feature should announce itself
04 / 05

Cultural
Strategy

Positioning Trend Analysis Partnerships Content

Culture moves faster than marketing calendars. By the time a trend has been identified, documented, presented to a committee, and approved for a campaign, it is no longer a trend — it is a cliché wearing the costume of relevance.

Cultural Strategy is our practice of helping brands find their genuine position in the cultural conversation — not by chasing it, but by contributing to it. There's a difference between a brand that talks about culture and a brand that is part of culture. We help you become the latter.

The brands people remember chose a side and stayed there.

This work spans positioning and narrative, editorial and content strategy, partnership and collaboration frameworks, and the long-form thinking about where your brand is going over years, not quarters.

How we approach it
01Map the cultural terrain your brand actually lives in — not where you want to be, where you are
02Find the intersection of your genuine expertise and genuine cultural need
03Build a point of view, then hold it — consistency over time is its own form of boldness
04Identify the collaborators who carry cultural authority you haven't earned yet
05 / 05

Generative
Systems

AI / ML Procedural Design Data Art Live Systems

The most interesting question in creative technology right now is not "what can AI make?" but "what should it be for?" The distinction matters enormously, and most of what's being produced right now answers it badly.

Our Generative Systems practice builds creative infrastructure that produces outputs no individual human could create alone, but that carry a clear human intention in every output. We design the system. The system creates the artifact. The artifact reflects the design.

A great generative system is a creative instrument, not a replacement for one.

This includes bespoke AI models trained on specific visual corpora, procedural identity systems that produce infinite but always-coherent brand outputs, data-responsive environments, and live generative experiences that change in real time in response to the world around them.

How we approach it
01Define what the system should feel like before deciding what it should make
02Build constraints that create identity — endless variation with a recognisable fingerprint
03Train on the right data, not the most data
04Design the curation layer — what the system rejects is as important as what it produces

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